Space Clockwork
2021
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How it was made
- One of the first experiments using Animation Nodes to produce infinitely looping animations in Blender.
- The camera is fixed at origin (0,0,0) to keep the numbers easy to reason about. The landscape is comprised of multiple identical "slices" that are moved towards it.
- A 180 degrees / stereo 3D version of this loop was also rendered for VR.
Inspiration. Some sort of orbital mag-lev slowly accelerating/decelerating cargo between planets.