Scavengers
2025
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Megastructures like these were common meeting grounds for scavengers of ancient technology. They'd assemble their levitating ships with parts from these sites, however they still needed to be pushed by the wind for forward movement.
Read the Background Story →How it was made
- The 3D models of the ships, the ruins and landscape in the distance were sculpted in VR using Adobe Medium.
- As for most of my loops, the crucial challenge lies in describing all movement mathematically, so that it can both look natural but also loop seamlessly across time and space (this is a 16 seconds video in total). Geometry nodes were used to animate each element of this scene: the floating of the levitating ships, the flapping of their sails, the lightings within the ruins, the grass. The pavement is modulated by various sinusoids to make a repeating pattern of mounds, and the grass is angled to grow on those. Various sinusoids were also used together to simulate the movement of wind gusts through the field.
- The camera is fixed at origin (0,0,0) to keep the numbers easy to reason about. The landscape is comprised of multiple identical "slices" that are moved towards it.
- In order to hide the "seam" when new tiles are added at the front, the repeating landscape disappears at the horizon as each "slice" is positioned along a curve that slowly arches downward in the distance, artificially simulating a planet's curvature (but at a much smaller scale).
- A 180 degrees / stereo 3D version of this loop was also rendered for VR.